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Mega Game 2000 #3
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Mega Game № 03 2000.iso
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MissileComDemo.exe
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Explosions.dat
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Text File
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2000-01-24
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2KB
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48 lines
;******************************************************************
;* EXPLOSIONS.DAT
;*
;* This file controls the behavior of the explosions
;* in the advanced game of Missile Command.
;* You can copy this file into your local MC directory
;* and edit it there. You must copy it back to
;* m:/art/final/resource to make the changes for
;* everybody though.
;*
;* Right now there are many limitations on what you
;* can do from this file (can't change the position
;* or the time delay of an explosion, or create a new
;* explosion for example).
;*
;* Anything after a semicolon (;) is ignored.
;* The valid fields you can specify for an explosion
;* are:
;* [Name]: Name of the explosion (this is how the game
;* will identify it. Avoid spaces if you can.
;* This is NOT the filename of the explosion.
;* AnimLength: Time in miliseconds that the explosion lasts.
;* Radius: Radius of the explosion (only used if constant)
;* FrameTicks: Miliseconds between two texture frames when
;* using the EXPLOSION_LOOPING flag.
;*
;* The following fields are only used with the EXPLOSION_USEDATAPOINTS
;* flag:
;* MaxRadius: Maximum radius of the explosion.
;* MaxAlpha: Maximum alphaof the explosion.
;* RadiusData = x, y: Radius of y at time x.
;* AlphaData = x, y: Alpha of y at time x.
;*
;* To be added:
;* flags
;* pflags
;* Delay
;* Position
;* Object (npf)
;*
;* If you have any suggestions, request, or bugs, let me
;* know so I can work on them.
;*
;* Noel - June 1999
;******************************************************************
;